This past spring semester, when all classes went online during the Coronavirus pandemic, I was suddenly in need of a way to keep my students connected and able to work together. I needed something that ideally would work for my discussion-heavy senior seminar that was working through some tough texts, and also be useful for intense group video documentary work being done in a visual anthropology class. Everyone was under a lot of stress so I wanted something to which […]
While walking in old medina of Essaouria, Morocco, I passed a street stall filled with rows of knockoff films and software for sale. I couldn’t tell where they were made, but they appeared to be packaged exactly the same as knockoff software sold in China.
It isn’t much of a stretch to say that the hardware store is a space that is primarily gendered as male—a place where men buy tools and materials for construction. Whether professional or weekend do-it-yourselfers, the stores promise encounters with physical labor—selling things for—designing, building and fixing. They sell hardware. So imagine my surprise when on a visit to my local Menards, I walked past a display selling software—”Value Video Games.” If there is a male that is configured as the inverse […]